Corners were cut severely, dramatic changes to our design were made, and the game was put out in an unfinished barely-Alpha state. It was actually going well for the initial development time, but then the economy crashed especially hard in Russia and the project was handed to a smaller, less experienced team that didn’t have the skill or resources to make the game we designed, and they were forced to rush development to meet unreasonable deadlines. What happened is that we agreed to let a big Russian publisher develop and publish a third Postal game, which we would handle the design for. It’s a borderline-broken, boring, frustrating, unfinished mess, and there was nothing we could do stop it.
Postal III is a third-person shooter in which you… ehh… uhm…Īlright I’m going to level with you – don’t buy Postal III.